The Ghost Ship
BRG 227 MK 14 · ~350,000 km · port bow
A subspace signal, heavily degraded, cycling on the Federation emergency frequency. Long-range sensors show the vessel drifting cold: no running lights, no drive signature, no signs of life.

First Mission · Complete
Captain Kirk’s crew answers a distress call from a freighter drifting cold inside a spatial anomaly. Every move after that was decided in the replies on X.
Captain’s Log · Posted 22 Sep 2026
Captain's Log - Stargate Unknown: I have commanded starships through Klingon ambushes, Romulan incursions across the Neutral Zone, and temporal anomalies that would unsettle lesser officers, but none of it prepared me for this. The Enterprise-D has been refitted, re-crewed with the finest officers from across multiple realities, and given a new mission: explore this strange new universe, and find a way to get everyone home.
The hum of the warp core fades as the Enterprise-D drops out of warp, and the star field ahead resolves from streaking lights into cold, fixed points. Ops reports four near-simultaneous contacts within the first ninety seconds of arrival.
Captain James T. Kirk, as written by Joseph Mallozzi · Read the post on X (opens in a new tab)

Warp → 0
Contacts 4
Arrival + 90 s
Ops · Four contacts · 22 Sep 2026
The bridge is dead quiet.
Put a contact on the main viewer.
BRG 227 MK 14 · ~350,000 km · port bow
A subspace signal, heavily degraded, cycling on the Federation emergency frequency. Long-range sensors show the vessel drifting cold: no running lights, no drive signature, no signs of life.

Encrypted Ferengi commercial channel · bearing not logged
Ops partially decodes a shadow auction for Artifact Omicron-8. Its energy signature reads, partially and imperfectly, like an illicit subspace weapon outlawed under the Khitomer Accords.
Coordinates 188 mark 44 · 72 hours
Starfleet priority, addressed to Captain Kirk: extract intelligence broker Harven Zax from a disabled Vespian cruiser. He is wanted by the Romulans, the Orion Syndicate and a Klingon Great House.
Kirin Station Outpost Gamma-3 · crew of 23 · bearing not logged
No subspace comm traffic. The last status report is sixty-three hours old, the emergency beacon is not active, and there is no debris field. Simply... silence.
Followers voted in the replies. While the vote was still running, the author called it “surprisingly close.”
Choose!
And cue our Opening Theme...
Joseph Mallozzi, 22 Sep 2026
THE AMALGAVERSE
First Mission: The Ghost Ship
Story by Joseph Mallozzi
Previously On Amalgaverse…
Captain’s Log, supplemental. We've answered a distress call at the coordinates flagged by our long-range sensors, and found a ship gone silent. Automated beacon still cycling, running lights dark, and no one responding to our hails.Captain Kirk · 23 Sep 2026
21–22 Sep1 decision
You wake in an alternate universe, the 20th crew member of the Alt. Enterprise-D, and Captain Kirk’s first log reports four contacts. The crew answers the distress call.
23–27 Sep5 decisions


Following Sheppard’s plan, O’Neill flies the puddle jumper into the freighter’s open hangar. The away team (O’Neill, Daniel Jackson, Rommie and McKay) leaves the jammed bay doors open, goes in through an interior airlock and heads for a fading containment field. A hulking utility robot blocks the way. Rommie overrides it.
28 Sep – 1 Oct4 decisions

They seal up and cross a section open to space. Rommie makes the leap across a ten-to-twelve-foot gap in the deck, and a stuck door gets “just a smidge” of C4. Behind it: an android charging in a containment field. You let the cycle finish.
2–6 Oct5 decisions

The android wakes: Maia 3352, caretaker of the freighter Waldorf Astoria. Daniel talks, Maia scans Rommie, and a deal is struck: bridge access for help hunting an intruder. On the bridge, the rift’s harmonics match the crew’s own crossings into this universe, a first clue to the way home. The team splits.
7–11 Oct5 decisions


The “spiders” on the core are repair drones, but venting buys only about 42 minutes before breach. Jack and Daniel find Rhea, an injured survivor who says Maia killed the crew. They hide her. Then a scavenger ship sends a boarding party; Daniel tries to warn them, and a firefight breaks out.
12–16 Oct5 decisions

Maia’s spider drones rout the mercenaries, and Rhea has vanished. Maia comes along, the cloaked jumper evades the atemporal entity, the Waldorf Astoria explodes, and Kirk returns fire. Back aboard, Carter finds the entity’s trace is a deliberate lattice. Maia joins the crew, in Engineering.
“There was a time when I too was an outsider of dubious origin.”Teal’c, on asking Maia to stay · 15 Oct 2026
Tag scene · The wind-down · 16 Oct 2026
Result not yet reported.
With your first mission under your belt, it’s time to unwind. What would you like to do?
Joseph Mallozzi · 16 Oct 2026 · See the post (opens in a new tab)
Where we left off · Carter’s lab · 15 Oct 2026
But when she isolated it, it wasn’t the random noise she was expecting. It was structured, a lattice, intricate and deliberate. … Only that it’s an intriguing first piece to a much larger puzzle.Carter’s lab · “Homecoming” · 15 Oct 2026
Here, Mission 01 is drawn the same way: 25 decisions as one lattice, lit in your colour from the moment you said yes to the last choice. It’s our visual echo of Carter’s finding, not canon.
The road home is long. We have taken the first step upon it, and we are not taking it alone.Captain’s Log – Stardate Unknown · 16 Oct 2026
Mission debrief · 17 Oct 2026
“This adventure turned out to be a lot more fun, and a lot more work, than I’d originally envisioned.”Joseph Mallozzi · Mission Debrief
“It’s always incredibly satisfying when an unexpected narrative element clicks into place that late in the game.”Joseph Mallozzi · Mission Debrief · Read it on X (opens in a new tab) · Read it on his blog (opens in a new tab)
He was talking about the spider drones: written as background, they saved Jack and Daniel from the scavengers at the top of Act Five.
Next time · Mission 02
Mon 19 Oct · 12:01 p.m. ET—Title not yet revealed. The story stops at 12:01 p.m. ET and waits for your reply.
“Meanwhile, don’t forget to turn on notifications.”Joseph Mallozzi · Mission Debrief · 17 Oct 2026
Season one is planned as 20 missions: ten, a brief hiatus, then ten more. Mission 01 is complete; Mission 02 is next.
M01 · CompleteM02 · Mon 19 OctSeason one · 20 planned
And cue Closing Theme…
Joseph Mallozzi · 16 Oct 2026